Digital Marketing Reviews Mechanics Bay

Digital Marketing Reviews Mechanics Bay

Digital Marketing Reviews Mechanics Bay


This is an audio version of the Wikipedia Article:

00:01:59 1 Gameplay
00:06:02 2 Plot
00:11:45 2.1 Alternate endings
00:12:42 3 Development
00:12:51 3.1 Story and influences
00:15:09 3.2 Gameplay and design
00:17:38 3.3 Game mechanics
00:19:46 3.4 Announcement and promotion
00:23:50 3.5 Audio
00:28:07 3.6 Digital distribution
00:28:34 4 Reception
00:34:00 4.1 Sales
00:35:29 5 Film

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“There is only one good, knowledge, and one evil, ignorance.”
– Socrates

SUMMARY
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The Suffering is a 2004 first and third-person shooter psychological horror video game, developed by Surreal Software for PlayStation 2, Xbox and Microsoft Windows. The game was published by Midway Games for PlayStation and Xbox. The PC version was published by Encore in North America and by Zoo Digital Publishing in Europe. In North America, the game was released for the PlayStation 2 and Xbox in March, and for PC in June. In Europe, it was released for the PlayStation and Xbox in May, and for PC in July. A version was also planned for the GameCube, but was cancelled prior to release. In 2017, the game was released on GOG.com.
The game tells the story of Torque, a prisoner on death row for murdering his ex-wife and two children, a crime of which he claims to be innocent, saying he blacked out and cannot remember what happened. Shortly after he arrives in Abbot State Penitentiary on Carnate Island, off the coast of Maryland, an earthquake hits the island, resulting in the prison being attacked by unusual supernatural threats. So Torque needs to attempt to fight his way to freedom, whilst also going up against the demons within him, and attempting to remember what really happened to his family. The game features three endings, depending on the players’ actions throughout, each of which reveals a different version of the murder of Torque’s family.
The Suffering received primarily positive reviews. Whilst some critics felt the blend of action with horror didn’t work, and that the game was not sufficiently scary, others praised its differentiation from traditional survival horror games such as Resident Evil, Silent Hill and Fatal Frame. Many also lauded the creature design, the tone, and the game’s morality system, which determines both the ending, and how certain characters interact with Torque during the game. The Suffering was a commercial success, selling over 1.5 million units worldwide across all platforms. In 2005, a sequel was released, The Suffering: Ties That Bind.

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